Mechwarrior online additional module slot
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New player here. In the mech skill tree for one of my mechs it says I need to "purchase all basic tier efficiencies for 3 variants of the chassis to unlock elite tier". So my question oonline, once I have 3 variants of a mech with fully unlocked basic efficiencies, do I need to keep all 3 in my mechbays to have access to the elite tier or can I just sell the two variants I don't use once the elite tier is unlocked?
Question about elite tier efficiencies :: MechWarrior Online General Discussions
I would assume, given the word "Purchase" above that I modlue need to keep them. However, a text I read made it seem you did need to keep all 3 all the time. So, can someone shed some light on it for me?
Showing 1 - 6 of 6 comments. Windi View Profile View Posts.
Yes, you can sell the mechs once you have unlocked the skills, but I'd rather buy more mech bays. You need to have three elited mechs in the same weight class can be different mechs to open the master tier, though.
Thanks for a speedy reply. Yeah, if I spend much time in the game, more addjtional does seem very worth it. Mostly just wanted to understand. Ishan View Profile View Posts.
Module - MechWarrior Online Wiki
You probably will want to keep them to turn them into elites. You need to have 3 mechs, in a weight class, online every module skill unlocked in order to get the Master unlock for the additinoal Module slot. While you could in theory unlock it with different chassis, but considering you already have the 3 mechs, you might as well take them through elite, slot will then prompt the Master Unlock for all mechs in that weight class after additional unlocked Elite on that mechwarrior.
Xetelian View Profile View Posts. I got elite skills on all three of them and the mastery slot for the 5D and then sold the 5k and 5V.
Whats the point of xp? :: MechWarrior Online General Discussions
I did the same thing for the Pretty Baby and the Heavy metal. These are each must-haves for their associated modhle, and as with the 9 by 9 upgrade I would recommend unlocking this before you even bother with the Strikes.
In general, Air Strikes are more useful as you can aim them, but Artillery Strikes can be placed in the middle of an enemy position for maximum effectiveness and so are worth having too. To fully unlock a weapon module to level 5, it will take 3.
Module and Pilot Skill Guide - MetaMechs
In general, cooldown modules for your primary weapon module s are better as they provide a direct increase in your DPS, but I sometimes will switch this up a bit. First of all, I like to use cooldown modules in order to sync up cooldowns between 2 weapon systems whose cooldowns are usually different that I want to fire together. The weapons sync up in terms of beam duration and range very well, and are often used in conjunction with each other.
But, the cERMLs are always off afditional slot a quarter of a second before the cLPLs additional, which can be annoying because you want them to sync up as perfectly as possible, and also because the cERMLs have less range and are less heat-efficient, so you want online fire your cLPLs more than the cERMLs, not the other way around.
However, this problem can be fixed by putting on a cLPL Mechwarrior 5 module, which causes them to sync up almost perfectly the cLPLs get off cooldown just a fraction of a second before the cERMLs do, but the difference in timing is much lower and you want your slo more anyways.
But what about the range module? To help alleviate that problem, you can stick in a cERML Range 5 module, to mcehwarrior the ranges closer and make your mech more effective at typical engagement ranges due to your cERMLs doing more damage outside of their standard optimal range.
Category:Modules - MechWarrior Online Wiki
LRMs are massively annoying in the PUG queue and being able to break target lock instantly by breaking LoS has a huge effect on your survivability in that environment.
Like I said earlier, this module is as close as you can legitimately get to wall-hacks in this game, and is useful on every mech no matter what. When you are running a mech with only one module slot which is the case with many if not most non-mastered mechsyou will have to decide for yourself whether you want to bring Radar Deprivation or Seismic Sensor.This page was last edited on 13 November , at Content is available under CC BY-NC-SA unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Dec 13, · MechWarrior Online. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews turn faster, etc. with the highest tier (MASTER) being an additional module slot. GXP allows you to unlock efficiencies on any mech or unlock and upgrade modules that can be added to a mech. #12 Showing of 12 comments. Per page: 15 30 Hello guy's just got my CICADA CDA-2A to the master module slot in the mech tree but noticed it dosn't give you any more module slot's, infact before this i'm sure i had 2 slot's now after getting it i'm down to 1.
Personally, I like seismic omdule brawlers and in super-long range mechs, so that I know where to pre-aim and I get warnings if a mechwarrior is trying to sneak up on me.
Radar Mpdule, I like to take on any mechs that like to trade with direct fire, such as laser vomit or module, or just general DPS mechs.
In all other cases, you may just have to feel slot out for yourself. All mechs have two consumable slots, and the two best additional to have on your mech online almost always Cool Shot 9 by 9 and Improved Air Strike.
MWO Tier Lists, Guides, Builds, and More
This does involve a few upgrades though. The most effective path way to upgrading these consumables is to first get the Cool Shot 9 by 9 upgrade, which will give you a seriously useful coolant flush module and is useful in almost every mech. As to which one to unlock, I recommend the Improved Air Strike because I find it slot be more useful more often, but if you personally prefer artillery strikes over airstrikes, you can get Improved Artillery Strike instead.
The piece I wrote on weapon modules earlier covers pretty well which ones to buy in what order basically, whichever ones are most appropriate for the mech s you like to run. Online Climb : If you run a lot of jumpjet-less mechs with an extra module slot after seismic and radar deprivation, this can additional a good choice to take over Target Info Gathering.
Shock Absorption : If you run a lot of jumpjet-less fast light mechs like the Locust with an extra module slot after seismic and radar dep, this is another mechwarrior choice to take as a third module. And More Weapon Modules : Like, all the more weapon modules. For all your mechs.I have noticed that every mech has 2 Consumable Module slots, 2 Weapon Module slots, 1 Mech Module slot, and 1 Mech or Weapon module slot for a total of 6 slots. Except the Timberwolf, which seems to be shy a Weapon Module slot. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. All. Jan 10, · MechWarrior Online. with every elite skill unlocked in order to get the Master unlock for the additional Module slot. While you could in theory unlock it with different chassis, but considering you already have the 3 mechs, you might as well take them through elite, which will then prompt the Master Unlock for all mechs in that weight class. This page was last edited on 13 November , at Content is available under CC BY-NC-SA unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
Just additioonal them all. That should be just about it! I hope you found this to be useful, and maybe even enjoyable stfu GMan ur so dry. Reddit Discussion Thread. Target Target Decay : This makes it so that when you lose line of sight LoS on a target, they remain targeted for longer than normal with both module upgrades, it increases it from 2 seconds to 3.
Anyways… That should be just about it!